Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Coy Kelley have no idea what happened to Coy Kelley – they found Coy Kelley's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Switched to Scout (Explorer) with previous rank. |
3 |
26 |
Spend several years jumping from world to world in Coy Kelley's scout ship. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
Psychologically damaged by Coy Kelley's time in the scouts. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Coy Kelley secretly provide religious rites for a dying leader or noble, although they do not share Coy Kelley's faith. Gain an Ally in the family and a Rival who disagrees with Coy Kelley's choice. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Coy Kelley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Coy Kelley's Contacts or Allies betrays Coy Kelley, ending Coy Kelley's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Coy Kelley aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Switched to Drifter (Wanderer). |
10 |
48 |
Betrayed by a friend. One of Coy Kelley's Contacts or Allies betrays Coy Kelley, ending Coy Kelley's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Good fortune. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |