Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Curtis Bailey have no idea what happened to Curtis Bailey – they found Curtis Bailey's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Contact with Government. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Returned to Scout (Explorer). |
6 |
37 |
Curtis Bailey's ship is damaged, and Curtis Bailey have to hitch-hike Curtis Bailey's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 4 Contacts. Gain 1 Enemies. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Someone more charismatic but less devout than Curtis Bailey has become Curtis Bailey's superior. |
8 |
41 |
Voluntarily left Missionary/Humanitarian |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Gain Enemy if Curtis Bailey don't already have one. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
Amnesia. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
53 |
Curtis Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |