Retired Able Spacehand Dayton Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 80 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 1 (-2)111291
Shrewd
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gunner 0
Investigate 0
Mechanic 1
Persuade 0
Profession (Spacer) 0
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 14
Agent Corporate Agent 02
Drifter Scavenger 13
Navy Line/Crew Able Spacehand12
Believer Missionary/Humanitarian Junior Project Worker02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Roger Edwards Enemy 0 4 0 1 Irhadre (M/62)
Joseph Mulvahil Enemy 0 4 3 2 Swanfeh (M/14)
Huldah Walsham Enemy 0 3 4 3 Azhanti (F/25)
Huldah Walsham is a questionable figure such as a criminal, pirate or disgraced noble.
Brittany Nichols Rival 1 1 0 1 Lancian (F/30)
Albert Hanson Contact 1 1 0 3 Trexen (M/44)
Albert Hanson loses some of their power base.
Henry Coghill Contact 3 1 1 0 Geonee (M/22)
Blanche Archer Contact 2 1 1 1 Zaris (F/68)
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 A good deal ensures Dayton Watson is living the high life for a few years.
2 22 Continued as Merchant (Broker).
3 26 Continued as Merchant (Broker).
3 30 Embroiled in legal trouble.
3 30 Promoted to Merchant (Broker) rank 1.
4 30 Continued as Merchant (Broker).
4 33 Embroiled in legal trouble.
4 34 Forced to muster out.
5 34 Became a Agent (Corporate Agent).
5 38 Go undercover to investigate an enemy.
5 37 Crime pays off. Gain victim as Enemy.
6 38 Continued as Agent (Corporate Agent).
6 39 Refused a deal with criminal or other figure under investigation. Gain an Enemy
7 39 Became a Drifter (Scavenger).
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 43 Continued as Drifter (Scavenger).
8 47 Survived a risky adventure but gained nothing.
8 47 Promoted to Drifter (Scavenger) rank 1.
9 47 Continued as Drifter (Scavenger).
9 50 Dayton Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Failed to qualify for Performer (Entertainer).
10 50 Submitted to the draft.
10 50 Became a Navy (Line/Crew) with the new title Crewman.
10 52 Vessel participates in a diplomatic mission.
10 52 Gain a contact.
10 54 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Navy (Line/Crew).
11 55 During a battle, defeat or victory depends on Dayton Watson's actions. The ship suffers severe damage and Dayton Watson is blamed for the disaster. Dayton Watson is court - martialled and discharged.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 59 Dayton Watson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 62 Opponents of Dayton Watson's belief system ambush Dayton Watson.
13 62 Severely injured. Owe 10,000 for medical bills.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 62 Retired.
14 64 Moved to a new world.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 67 Gained a contact.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 73 Gained a contact.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 78 A romantic relationship ends badly. Gain a Rival or Enemy.
18 78 Aging Crisis. Owe 20,000 for medical bills.
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