Retired Project Leader Delmar Graves  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 4 (-1)111874
Loyal to family
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Athletics 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Gunner 0
Investigate 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Persuade 3
Pilot 0
Profession (Sports/Golf) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer (Personal) 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Believer Missionary/Humanitarian Project Leader35
Agent Intelligence 01
Scout Surveyor Scout11
Merchant Free Trader 12
Believer Mainstream Believer Initiate11
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Brittany Dwyer Rival 1 1 2 1 Humaniti (F/45)
Wilbert Paterson Ally 2 0 5 4 Cassilldan (M/47)
Dave Watkins Rival 3 0 4 5 Cassilldan (M/59)
Relationship becomes more moderate.
Maurine McDermot Enemy 0 2 3 3 Irhadre (F/18)
Barbara Tilcott Rival 1 0 1 0 Kargol (F/15)
Maude Dunn Contact 3 2 1 0 Trexen (M/79)
Maude Dunn has negatively life-changing event.
Maude Dunn has negatively life-changing event.
Maude Dunn is diminished in both power and influence.
Damon Murray Contact 3 0 2 0 Cassilldan (M/31)
Relationship becomes more moderate.
Angelo Oakden Ally 3 0 1 0 Halka (M/27)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Delmar Graves is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 22 A notable academic consults with Delmar Graves about a publication or documentary he is working on. Gain a Contact in academia.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Continued as Believer (Missionary/Humanitarian).
3 25 Delmar Graves is sent to a new community or parish to preach The Word among the poor.
3 28 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
4 28 Continued as Believer (Missionary/Humanitarian).
4 32 Delmar Graves refuse to secretly provide religious rites for a dying leader or noble, because they do not share Delmar Graves's faith.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
5 32 Continued as Believer (Missionary/Humanitarian).
5 35 Delmar Graves secretly provide religious rites for a dying leader or noble, although they do not share Delmar Graves's faith. Gain an Ally in the family and a Rival who disagrees with Delmar Graves's choice.
6 36 Continued as Believer (Missionary/Humanitarian).
6 38 Delmar Graves refuse to secretly provide religious rites for a dying leader or noble, because they do not share Delmar Graves's faith.
6 40 Forced to muster out.
7 40 Became a Agent (Intelligence).
7 41 Severely injured. Owe 1,250 for medical bills.
8 41 Became a Scout (Surveyor).
8 42 Delmar Graves's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delmar Graves fail to help. Gain an Enemy.
8 42 Delmar Graves inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 45 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 45 Voluntarily left Surveyor
9 45 Became a Merchant (Free Trader).
9 49 Promoted to Merchant (Free Trader) rank 1.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Merchant (Free Trader).
10 52 Imperial trade restrictions force Delmar Graves out of business.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 55 Delmar Graves accepted an offer of inducements to betray Delmar Graves's faith. Gain 640,000 in cash.
11 56 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired.
12 60 Gained a contact.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 63 Good fortune.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
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