Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Delmar Graves is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
A notable academic consults with Delmar Graves about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Delmar Graves is sent to a new community or parish to preach The Word among the poor. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Delmar Graves refuse to secretly provide religious rites for a dying leader or noble, because they do not share Delmar Graves's faith. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Delmar Graves secretly provide religious rites for a dying leader or noble, although they do not share Delmar Graves's faith. Gain an Ally in the family and a Rival who disagrees with Delmar Graves's choice. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Delmar Graves refuse to secretly provide religious rites for a dying leader or noble, because they do not share Delmar Graves's faith. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
41 |
Severely injured. Owe 1,250 for medical bills. |
8 |
41 |
Became a Scout (Surveyor). |
8 |
42 |
Delmar Graves's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delmar Graves fail to help. Gain an Enemy. |
8 |
42 |
Delmar Graves inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
45 |
Voluntarily left Surveyor |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
52 |
Imperial trade restrictions force Delmar Graves out of business. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Delmar Graves accepted an offer of inducements to betray Delmar Graves's faith. Gain 640,000 in cash. |
11 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |