Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Dylan Hoddle's job. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
20 |
Dylan Hoddle retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
23 |
Voluntarily left Missionary/Humanitarian |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Attacked by enemies that Dylan Hoddle easily defeat. |
6 |
36 |
Gain Enemy if Dylan Hoddle don't already have one. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Dylan Hoddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
45 |
Opponents of Dylan Hoddle's belief system ambush Dylan Hoddle. |
10 |
45 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Retired. |
11 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
A new romantic starts. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |