Retired Craftsman Earl Donoughoe  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 10 (1)1114BA
Agnostic, Pompous, Mysterious
 
Skills
Admin 1
Advocate 1
Athletics 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Medic 2
Melee (Blade) 1
Melee (Fencing) 1
Persuade 0
Pilot 0
Profession (Spacer/Crewmember) 1
Profession (Hostile Environment/High-G) 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Cybernetics) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Noble Diplomat 3rd Secretary11
Scout Explorer Scout13
Citizen Worker Craftsman47
Believer Mainstream Believer Initiate12
Retired 02
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Okey Plundell Ally 3 0 2 1 Thaggeshi (M/42)
Okey Plundell is actually an organisation such as a political movement or modest sized business.
America Watson Enemy 0 4 4 1 Answerin (F/38)
Bernice French Ally 3 0 0 5 Cafadan (F/54)
Bernice French gained influence with the character’s assistance.
Mertie Shelton Ally 3 0 0 3 Florian (F/28)
Mertie Shelton belongs to an uncommon alien species.
Herman Learmonth Ally 6 0 1 1 Lancian (M/54)
Relationship altered.
Emmer Hicks Rival 1 1 4 3 Luriani (F/48)
Emmer Hicks is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Earl Donoughoe's work ends up coming home with Earl Donoughoe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Became a Noble (Diplomat) with the new title Intern.
2 23 Good fortune
2 24 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
3 24 Voluntarily left Diplomat
3 24 Failed to qualify for Merchant Academy.
3 24 Submitted to the draft.
3 24 Became a Scout (Explorer).
3 28 When dealing with an alien race, Earl Donoughoe botch an opportunity to gather extra intelligence about them.
3 28 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 28 Continued as Scout (Explorer).
4 29 Spend several years jumping from world to world in Earl Donoughoe's scout ship.
5 32 Continued as Scout (Explorer).
5 36 When dealing with an alien race, Earl Donoughoe botch an opportunity to gather extra intelligence about them.
5 36 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 36 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 36 Voluntarily left Explorer
6 36 Became a Citizen (Worker).
6 37 Earl Donoughoe learn something Earl Donoughoe should not have – a corporate secret, a political scandal – which Earl Donoughoe can profit from illegally.
6 40 Promoted to Citizen (Worker) rank 1.
7 40 Continued as Citizen (Worker).
7 42 Earl Donoughoe's business expands, Earl Donoughoe's corporation grows, or the colony thrives.
7 44 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 44 Continued as Citizen (Worker).
8 46 A new romantic starts. Gain an Ally.
8 48 Promoted to Citizen (Worker) rank 3.
9 48 Continued as Citizen (Worker).
9 49 Life ruined by a criminal gang. Gain the gang as an Enemy
10 49 Entered Merchant Academy with the Shipboard curriculum.
10 50 Made lifelong friends. Gain 3 Allies.
10 51 Dropped out of the merchant academy.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Citizen (Worker).
11 53 Advanced training in a specialist field.
11 55 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Citizen (Worker).
12 59 Earl Donoughoe's business expands, Earl Donoughoe's corporation grows, or the colony thrives.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Citizen (Worker).
13 61 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 63 Forced to muster out.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 67 Earl Donoughoe refuse to secretly provide religious rites for a dying leader or noble, because they do not share Earl Donoughoe's faith.
14 67 Forced to continue current assignment.
14 67 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Continued as Believer (Mainstream Believer).
15 70 Earl Donoughoe accepted an offer of inducements to betray Earl Donoughoe's faith. Gain 920,000 in cash.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 71 Retired.
16 74 Moved to a new world.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 78 Moved to a new world.
18 79 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙