Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Earl Sanders don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
33 |
Became a Scholar (Field Researcher). |
6 |
34 |
Caught cheating in some fashion, advancing Earl Sanders's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
34 |
An expedition or voyage goes wrong, leaving Earl Sanders stranded in the wilderness. |
6 |
34 |
Gain an Enemy |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
39 |
Make a breakthrough in Earl Sanders's field. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Scientist (Scholar). |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
43 |
Agreed to perform research that goes against Earl Sanders's conscience. Gain 2 Enemies. |
8 |
45 |
Promoted to Scholar (Field Researcher) rank 2. |
9 |
45 |
Voluntarily left Field Researcher |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
46 |
Betrayed by a friend. One of Earl Sanders's Contacts or Allies betrays Earl Sanders, ending Earl Sanders's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
46 |
Switched to Merchant (Broker). |
10 |
48 |
Embroiled in legal trouble. |
10 |
50 |
Promoted to Merchant (Broker) rank 1. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
53 |
Make an unexpected connection outside Earl Sanders's normal circles. Gain a Contact. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Broker). |
12 |
55 |
Make an unexpected connection outside Earl Sanders's normal circles. Gain a Contact. |
12 |
58 |
Promoted to Merchant (Broker) rank 2. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Merchant (Broker). |
13 |
62 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Merchant (Broker). |
14 |
63 |
Earl Sanders's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
65 |
Earl Sanders retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
Continued as Believer (Missionary/Humanitarian). |
16 |
69 |
Earl Sanders is chosen to represent Earl Sanders's faith in a vid show or other highly public forum. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
Continued as Believer (Missionary/Humanitarian). |
17 |
73 |
Earl Sanders come into conflict with a splinter group Earl Sanders's own religion which maintains Earl Sanders's version is the wrong one. Gain 1 Rivals. |
18 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
73 |
Retired. |
18 |
76 |
Nearly killed. Owe 40,000 for medical bills. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |