Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Earnest Nisbet is blamed for an accident that causes the death of several crew members. Earnest Nisbet's guilt drives Earnest Nisbet to excel. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
28 |
Attacked by enemies that Earnest Nisbet easily defeat. |
4 |
28 |
Gain Enemy if Earnest Nisbet don't already have one. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Became a Prisoner (Inmate). |
6 |
38 |
Parole hearing. |
6 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
38 |
Paroled from prison. |
7 |
38 |
Became a Citizen (Corporate). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
44 |
Earnest Nisbet gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
50 |
Earnest Nisbet befriend a superior in the corporation or the colony. |
9 |
50 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Spend time with an alien race. Gain a contact. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |