Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Corporate (Citizen). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
27 |
Established a network of contacts. Gain 3 contacts. |
2 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
32 |
Go undercover to investigate an enemy. |
3 |
32 |
A police detective or rival criminal forces Elliott Maltby to flee and vows to hunt Elliott Maltby down. Gain an Enemy. |
3 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
38 |
Continued as Agent (Law Enforcement). |
5 |
39 |
Gained a contact. |
6 |
42 |
Continued as Agent (Law Enforcement). |
6 |
46 |
Uncover a major conspiracy against Elliott Maltby's employers. |
6 |
46 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
46 |
Voluntarily left Law Enforcement |
7 |
46 |
Failed to qualify for Performer (Entertainer). |
7 |
46 |
Became a Drifter (Wanderer). |
7 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
49 |
Became a Merchant (Free Trader). |
8 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
53 |
Continued as Merchant (Free Trader). |
9 |
55 |
Imperial trade restrictions force Elliott Maltby out of business. |
10 |
55 |
Failed to qualify for Surveyor (Scout). |
10 |
55 |
Switched to Drifter (Scavenger). |
10 |
59 |
Attempted a risky adventure and was injured. |
10 |
59 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
59 |
Continued as Drifter (Scavenger). |
11 |
61 |
Gained a contact. |
11 |
63 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Retired at age 63. |
12 |
63 |
Continued as Drifter (Scavenger). |
12 |
65 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Retired. |
13 |
69 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |