Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Elmer Chambers learn something Elmer Chambers should not have – a corporate secret, a political scandal – which Elmer Chambers can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Elmer Chambers discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Elmer Chambers have no idea what happened to Elmer Chambers – they found Elmer Chambers's ship drifting on the fringes of friendly space. |
7 |
40 |
Became a Rogue (Enforcer). |
7 |
42 |
Involved in a gambling ring. |
7 |
44 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
44 |
Continued as Rogue (Enforcer). |
8 |
45 |
A job goes wrong, forcing Elmer Chambers to flee off-planet. |
9 |
45 |
Became a Entertainer (Performer). |
9 |
46 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
52 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Promoted to Entertainer (Performer) rank 1. |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
57 |
Public opinion turns on Elmer Chambers. |
12 |
57 |
Became a Merchant (Broker). |
12 |
58 |
Make an unexpected connection outside Elmer Chambers's normal circles. Gain a Contact. |
12 |
61 |
Promoted to Merchant (Broker) rank 1. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
64 |
Good fortune |
13 |
65 |
Promoted to Merchant (Broker) rank 2. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Merchant (Broker). |
14 |
67 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
Elmer Chambers faith is shaken. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Continued as Believer (Holy Warrior). |
16 |
72 |
Elmer Chambers faith is shaken. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Continued as Believer (Holy Warrior). |
17 |
79 |
Elmer Chambers aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |