Retired 4th Officer Elmer Thompson  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)111637
Vital
 
Skills
Advocate 1
Astrogation 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 2
Gun Combat 0
Investigate 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Pilot (Small Craft) 2
Profession (Colonist) 0
Recon 1
Science (Space Sciences/Cosmology) 1
Stealth 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 25
Merchant Merchant Marine 4th Officer25
Scholar Field Researcher 24
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Mark Toll Ally 2 0 2 1 Solomani, Imperium (M/64)
Levi Morvell Enemy 0 3 0 1 Yilean (M/51)
Emery Cadden Contact 3 0 2 3 Ziadd (M/31)
Emery Cadden is actually an organisation such as a political movement or modest sized business.
Carlos Waddell Contact 3 2 1 4 Cafadan (M/29)
Roxie Commins Ally 4 0 0 3 Tezcat (F/39)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 20 Attacked by enemies and injured.
1 20 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
1 20 Gain Enemy if Elmer Thompson don't already have one.
2 22 Continued as Drifter (Scavenger).
2 26 Find Ancient Technology.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 32 Find valuable salvage.
5 34 Continued as Drifter (Scavenger).
5 35 Elmer Thompson do not know what happened to Elmer Thompson. There is a gap in Elmer Thompson's memory.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Befriend a useful ally in one sphere. Gain an Ally.
6 39 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 39 Continued as Merchant (Merchant Marine).
7 41 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 43 Continued as Merchant (Merchant Marine).
8 44 Make an unexpected connection outside Elmer Thompson's normal circles. Gain a Contact.
9 47 Continued as Merchant (Merchant Marine).
9 49 Given advanced training in a specialist field
9 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 51 Continued as Merchant (Merchant Marine).
10 54 A series of bad deals and decisions force Elmer Thompson into bankruptcy. Elmer Thompson salvages what Elmer Thompson can.
11 54 Became a Scholar (Field Researcher).
11 56 Advanced training in a specialist field.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Scholar (Field Researcher).
12 62 Win a prestigious prize for Elmer Thompson's work.
12 62 Promoted to Scholar (Field Researcher) rank 1.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Attempted to change assignments.
13 62 Failed to qualify for Scientist (Scholar).
13 62 Continued as Scholar (Field Researcher).
13 63 Entangled in a bureaucratic or legal morass that distracts Elmer Thompson from Elmer Thompson's work.
13 66 Promoted to Scholar (Field Researcher) rank 2.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 66 Continued as Scholar (Field Researcher).
14 68 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Retired.
15 72 Accused of a crime.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 73 Gained a contact.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 79 A new romantic starts. Gain an Ally.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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