Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Eric Reed far from home. |
2 |
19 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
21 |
Involved in a feud with a rival criminal organization. |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
23 |
Continued as Rogue (Pirate). |
3 |
25 |
Involved in the planning of an impressive heist. |
3 |
27 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Rogue (Enforcer) with previous rank. |
4 |
30 |
A job goes wrong, forcing Eric Reed to flee off-planet. |
5 |
30 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Army (Army Support) with the new title Private. |
6 |
34 |
Good fortune |
6 |
37 |
Forced to continue current assignment |
6 |
37 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
37 |
Continued as Army (Army Support). |
7 |
41 |
Unit is slaughtered in a disastrous battle, for which Eric Reed blame Eric Reed's commander. Gain commander as Enemy. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Eric Reed refused an offer of inducements to betray Eric Reed's faith. Gain 2 enemies. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
47 |
Eric Reed aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Became a Drifter (Scavenger). |
10 |
48 |
Eric Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Good fortune. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Find Ancient Technology. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |