Retired Experienced Trader Eric Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 80 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 8 (0)111A38
Odd, Babbling
 
Skills
Admin 0
Astrogation 0
Broker 0
Drive 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 3
Mechanic 0
Medic 1
Persuade 4
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Life Sciences) 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 01
Agent Intelligence 01
Merchant Free Trader Experienced Trader45
Believer Missionary/Humanitarian Project Worker12
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Rowena Barrett Contact 2 1 0 0 Zhodani, Imperium (F/40)
Zona Steward Contact 0 1 2 1 Yilean (F/70)
Linda McDonald Enemy 0 3 2 1 Kedepu (F/30)
Veda Farrell Enemy 0 1 0 4 Happrhani (F/49)
Viola Cawley Enemy 0 1 1 3 Zhodani, Imperium (F/24)
Viola Cawley has life-changing event that creates new responsibilities.
Misty Wallace Contact 2 0 1 3 Solomani, Imperium (F/19)
Henry Kelly Enemy 0 4 4 0 Darmine (M/48)
Rae Garrett Ally 4 0 2 1 Zhodani, Imperium (F/31)
Libbie Soto Rival 1 0 1 2 Lancian (F/20)
Janet Winn Contact 1 1 3 1 Sydite (F/73)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 19 Eric Simmons's ship is damaged, and Eric Simmons have to hitch-hike Eric Simmons's way back across the stars to the nearest scout base.
1 19 Gain 2 Contacts. Gain 3 Enemies.
2 19 Became a Drifter (Wanderer).
2 20 Betrayed by a friend. One of Eric Simmons's Contacts or Allies betrays Eric Simmons, ending Eric Simmons's career. That Contact or Ally becomes a Rival or Enemy.
3 20 Became a Agent (Intelligence).
3 21 Eric Simmons's work ends up coming home with Eric Simmons, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 21 Became a Merchant (Free Trader).
4 23 Given advanced training in a specialist field
4 25 Promoted to Merchant (Free Trader) rank 1.
5 25 Continued as Merchant (Free Trader).
5 27 Eric Simmons's business or ship thrives.
5 29 Promoted to Merchant (Free Trader) rank 2.
6 29 Continued as Merchant (Free Trader).
6 32 Make an unexpected connection outside Eric Simmons's normal circles. Gain a Contact.
6 33 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
7 33 Continued as Merchant (Free Trader).
7 37 Risk Eric Simmons's fortune on a possibility lucrative deal and win.
7 37 Promoted to Merchant (Free Trader) rank 4.
8 37 Continued as Merchant (Free Trader).
8 40 A sudden war destroys Eric Simmons's trade routes and contacts, forcing Eric Simmons to flee that region of space.
8 40 Gain rebels as Enemy
9 40 Aging Crisis. Owe 10,000 for medical bills.
9 40 Retired at age 40.
9 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 41 Eric Simmons secretly provide religious rites for a dying leader or noble, although they do not share Eric Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Eric Simmons's choice.
9 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 44 Aging Crisis. Owe 30,000 for medical bills.
10 44 Continued as Believer (Missionary/Humanitarian).
10 47 Eric Simmons have been following false teachings!
11 47 Aging Crisis. Owe 30,000 for medical bills.
11 47 Retired.
11 48 Betrayal. Convert an Ally into a Rival or Enemy.
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 52 Good fortune.
13 55 Aging Crisis. Owe 20,000 for medical bills.
13 59 Accused of a crime.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 61 Birth or Death involving a family member or close friend.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 67 Betrayal. Convert an Ally into a Rival or Enemy.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 70 Good fortune.
17 71 Aging Crisis. Owe 10,000 for medical bills.
17 74 Gained a contact.
18 75 Aging Crisis. Owe 40,000 for medical bills.
18 77 Moved to a new world.
19 79 Aging Crisis. Owe 40,000 for medical bills.
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