Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Erick McKerras's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Erick McKerras's trade routes and contacts, forcing Erick McKerras to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
A mission goes wrong; Erick McKerras and several others are captured and mistreated by the enemy. Gain Erick McKerras's jailer as an Enemy. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
39 |
Erick McKerras run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Citizen (Worker). |
8 |
43 |
Erick McKerras befriend a superior in the corporation or the colony. |
9 |
43 |
Continued as Citizen (Worker). |
9 |
44 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
Good fortune. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Good fortune. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |