Retired Initiate Ernest Crowle  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)111767
Missing earlobe, Afraid
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 0
Electronics 0
Engineer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Profession (Sports/Motorsports) 1
Science (Social Sciences/Belief) 2
Seafarer 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Citizen Colonist 01
Believer Holy Warrior Hopeful01
Merchant Merchant Marine Crewman02
Drifter Scavenger 15
Believer Mainstream Believer Initiate14
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Chester Hawdon Rival 2 1 1 1 Halka (M/57)
Florine Oliver Rival 2 3 4 1 Ziadd (F/24)
Eligah Buchannan Rival 2 2 5 3 Halka (M/31)
Forgiveness.
Garland Magrath Ally 3 0 1 2 Vanejenese (M/35)
Garland Magrath is particularly unusual, such as an artificial intelligence or very alien being.
Junius Read Ally 1 6 1 3 Halka (M/82)
Very bad falling out.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 26 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 26 Became a Citizen (Colonist).
3 30 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 30 Became a Believer (Holy Warrior) with the new title Hopeful.
4 32 Ernest Crowle come into conflict with a splinter group Ernest Crowle's own religion which maintains Ernest Crowle's version is the wrong one. Gain 3 Rivals.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 39 Imperial trade restrictions force Ernest Crowle out of business.
7 39 Switched to Drifter (Scavenger).
7 42 Attacked by enemies that Ernest Crowle easily defeat.
7 42 Gain Enemy if Ernest Crowle don't already have one.
7 43 Promoted to Drifter (Scavenger) rank 1.
8 43 Continued as Drifter (Scavenger).
9 47 Continued as Drifter (Scavenger).
9 51 Ernest Crowle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Entered Merchant Academy with the Shipboard curriculum.
10 54 Made lifelong friends. Gain 2 Allies.
10 55 Dropped out of the merchant academy.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Drifter (Scavenger).
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Continued as Drifter (Scavenger).
12 62 Severely injured.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Switched to Believer (Mainstream Believer) with the new title Lay Person.
13 66 A notable academic consults with Ernest Crowle about a publication or documentary he is working on. Gain a Contact in academia.
14 66 Aging Crisis. Owe 10,000 for medical bills.
14 66 Continued as Believer (Mainstream Believer).
14 67 Ernest Crowle have been following false teachings!
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Continued as Believer (Mainstream Believer).
15 74 Ernest Crowle retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 74 Continued as Believer (Mainstream Believer).
16 75 Ernest Crowle accepted an offer of inducements to betray Ernest Crowle's faith. Gain 690,000 in cash.
16 78 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
17 78 Aging Crisis. Owe 50,000 for medical bills.
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