Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Ernie Grain into bankruptcy. Ernie Grain salvages what Ernie Grain can. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Assigned to the security staff of a space station. |
3 |
27 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Ground Assault). |
4 |
28 |
Ernie Grain is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
29 |
Ernie Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Attacked by enemies that Ernie Grain easily defeat. |
6 |
34 |
Gain Enemy if Ernie Grain don't already have one. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Find valuable salvage. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Returned to Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Ernie Grain's normal circles. Gain a Contact. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A sudden war destroys Ernie Grain's trade routes and contacts, forcing Ernie Grain to flee that region of space. |
11 |
56 |
Gain rebels as Enemy |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Ernie Grain faith enjoys an explosion of popularity largely thanks to Ernie Grain's efforts. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Moved to a new world. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Voluntarily left Missionary/Humanitarian |
14 |
64 |
Retired. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |