Retired Project Leader Ernie Grain  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)111627
Seditious
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 2
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Language (Oynprith (Droyne)) 1
Leadership 2
Mechanic 1
Melee (Blade) 2
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 1
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Merchant Merchant Marine Senior Crewman15
Marine Ground Assault Lance Corporal12
Drifter Barbarian Warrior23
Believer Missionary/Humanitarian Project Leader32
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Beverly Daniels Contact 2 1 1 2 Cafadan (F/10)
Vernon Cawley Contact 2 0 0 0 Halka (M/22)
Relationship becomes more moderate. Ally becomes a contact.
Gustav McGhee Enemy 0 1 1 0 Kedepu (M/31)
Vester Lawrence Enemy 0 3 1 0 Tezcat (M/41)
Vester Lawrence has negatively life-changing event.
Vester Lawrence's influence is diminished.
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Voluntarily left Wanderer
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A series of bad deals and decisions force Ernie Grain into bankruptcy. Ernie Grain salvages what Ernie Grain can.
3 23 Failed to qualify for Law Enforcement (Agent).
3 23 Submitted to the draft.
3 23 Became a Marine (Ground Assault) with the new title Marine.
3 27 Assigned to the security staff of a space station.
3 27 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
4 27 Continued as Marine (Ground Assault).
4 28 Ernie Grain is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 28 Failed to qualify for Performer (Entertainer).
5 28 Switched to Drifter (Barbarian).
5 29 Ernie Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Promoted to Drifter (Barbarian) rank 1.
6 32 Continued as Drifter (Barbarian).
6 34 Attacked by enemies that Ernie Grain easily defeat.
6 34 Gain Enemy if Ernie Grain don't already have one.
6 36 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 36 Continued as Drifter (Barbarian).
7 38 Find valuable salvage.
7 40 Forced to muster out.
8 40 Returned to Merchant (Merchant Marine).
8 43 Make an unexpected connection outside Ernie Grain's normal circles. Gain a Contact.
9 44 Continued as Merchant (Merchant Marine).
9 45 Befriend a useful ally in one sphere. Gain an Ally.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Merchant (Merchant Marine).
10 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Continued as Merchant (Merchant Marine).
11 56 A sudden war destroys Ernie Grain's trade routes and contacts, forcing Ernie Grain to flee that region of space.
11 56 Gain rebels as Enemy
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Ernie Grain faith enjoys an explosion of popularity largely thanks to Ernie Grain's efforts.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 62 Moved to a new world.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Voluntarily left Missionary/Humanitarian
14 64 Retired.
14 65 Moved to a new world.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 71 Good fortune.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 74 A romantic relationship ends badly. Gain a Rival or Enemy.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 80 A new romantic starts. Gain an Ally.
18 80 Aging Crisis. Owe 50,000 for medical bills.
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