Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Fate Hotty's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Fate Hotty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Unit is slaughtered in a disastrous battle, for which Fate Hotty blame Fate Hotty's commander. Gain commander as Enemy. |
6 |
32 |
Returned to Merchant (Merchant Marine). |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Fate Hotty's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Fate Hotty secretly provide religious rites for a dying leader or noble, although they do not share Fate Hotty's faith. Gain an Ally in the family and a Rival who disagrees with Fate Hotty's choice. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
A notable academic consults with Fate Hotty about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Fate Hotty is chosen to represent Fate Hotty's faith in a vid show or other highly public forum. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Fate Hotty accepted an offer of inducements to betray Fate Hotty's faith. Gain 740,000 in cash. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |