Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Ferd McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
A mission goes disastrously wrong due to Ferd McNab's commander’s error or incompetence, but Ferd McNab survive. |
3 |
27 |
Cover for the commander and gain an Ally. |
3 |
28 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
28 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
4 |
28 |
Continued as Marine (Ground Assault). |
4 |
29 |
On the front lines of a planetary assault and occupation. |
4 |
32 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Marine Support (Marine). |
5 |
32 |
Continued as Marine (Ground Assault). |
5 |
35 |
Advanced training in a specialist field |
5 |
36 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
6 |
36 |
Continued as Marine (Ground Assault). |
6 |
39 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Ferd McNab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Ferd McNab faith is shaken. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Ferd McNab faith is shaken. |
10 |
52 |
Voluntarily left Missionary/Humanitarian |
10 |
52 |
Failed to qualify for Free Trader (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Scout (Surveyor). |
10 |
53 |
Psychologically damaged by Ferd McNab's time in the scouts. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Accused of a crime. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |