Retired Lay Person Ford Boyd  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 80 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 3 (-1)2 (-2)111323
Wealthy
 
Skills
Animals 0
Astrogation 0
Athletics (Strength) 1
Clairvoyance 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Navigation 0
Persuade 4
Pilot 0
Profession (Worker/Armourer) 1
Profession (Hostile Environment/Contaminent) 1
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Stealth 1
Survival 3
Telekinesis 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Entertainer Performer 11
Psion Adept 01
Scout Explorer 01
Believer Mainstream Believer Lay Person03
Believer Missionary/Humanitarian Junior Project Worker-14
Retired 01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Khaaiktyu Ehealr Ally 4 0 4 0 Aslan (M/50)
Genbar Kikhiarkir Enemy 0 3 0 6 Vilani, Imperium (M/44)
Joel Coleman Enemy 0 4 0 1 Ziadd (M/50)
Joel Coleman has life-changing event that creates new responsibilities.
Millicent Conray Enemy 0 1 1 2 Libert (F/20)
Millicent Conray is missing under suspicious circumstances.
Falua Earalriyas Enemy 0 4 2 1 Aslan (F/21)
Quincy Maiden Enemy 0 3 1 5 Ziadd (M/35)
Quincy Maiden has life-changing event that creates new responsibilities.
Andrew Burton Ally 3 0 5 2 Ziadd (M/21)
Zelda Forrest Rival 2 1 0 0 Ziadd (F/50)
Consuelo Clubb Ally 4 1 3 4 Kedepu (F/37)
An incident occured.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Made lifelong friends. Gain 1 Allies.
1 27 Left the colonies.
2 27 Failed to qualify for Infantry (Army).
2 27 Became a Drifter (Scavenger).
2 31 Suffer from a life-threatening illness.
3 31 Became a Entertainer (Performer).
3 35 Encounter a Psionic institute.
3 35 Tested for psionic powers
3 35 Promoted to Entertainer (Performer) rank 1.
4 35 Became a Psion (Adept).
4 39 An anti-psi cult or gang attempts to expose or attack Ford Boyd.
4 39 Nearly killed. Owe 30,000 for medical bills.
5 39 Became a Scout (Explorer).
5 42 Psychologically damaged by Ford Boyd's time in the scouts.
6 42 Returned to Drifter (Scavenger).
6 43 Lightly injured, no permanent damage. Fully recovered.
7 43 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 46 Ford Boyd retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 47 Continued as Believer (Mainstream Believer).
8 51 Ford Boyd refused an offer of inducements to betray Ford Boyd's faith. Gain 5 enemies.
9 51 Continued as Believer (Mainstream Believer).
9 54 Ford Boyd secretly provide religious rites for a dying leader or noble, although they do not share Ford Boyd's faith. Gain an Ally in the family and a Rival who disagrees with Ford Boyd's choice.
9 55 Forced to muster out.
10 55 Returned to Drifter (Scavenger).
10 59 Promoted to Drifter (Scavenger) rank 1.
11 59 Aging Crisis. Owe 40,000 for medical bills.
11 59 Retired at age 59.
11 59 Voluntarily left Scavenger
11 59 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 62 Ford Boyd is caught in the periphery of a scandal.
11 62 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 63 Aging Crisis. Owe 30,000 for medical bills.
12 63 Continued as Believer (Missionary/Humanitarian).
12 66 Ford Boyd is sent to a new community or parish to preach The Word among the poor.
13 67 Aging Crisis. Owe 30,000 for medical bills.
13 67 Continued as Believer (Missionary/Humanitarian).
13 71 Ford Boyd is chosen to represent Ford Boyd's faith in a vid show or other highly public forum.
14 71 Aging Crisis. Owe 30,000 for medical bills.
14 71 Continued as Believer (Missionary/Humanitarian).
14 73 Ford Boyd is sent to a new community or parish to preach The Word among the poor.
14 75 Forced to muster out.
15 75 Aging Crisis. Owe 60,000 for medical bills.
15 75 Retired.
15 78 A new romantic starts. Gain an Ally.
16 79 Aging Crisis. Owe 50,000 for medical bills.
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