Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
30 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
Trapped behind enemy lines. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
37 |
A mission goes disastrously wrong due to Foster Sims's commander’s error or incompetence, but Foster Sims survive. |
5 |
37 |
Cover for the commander and gain an Ally. |
5 |
38 |
Promoted to Marine (Ground Assault) rank 5 with the new title Gunnery Sergeant. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Foster Sims do not know what happened to Foster Sims. There is a gap in Foster Sims's memory. |
10 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Foster Sims refused an offer of inducements to betray Foster Sims's faith. Gain 2 enemies. |
11 |
55 |
Voluntarily left Mainstream Believer |
11 |
55 |
Returned to Drifter (Scavenger). |
11 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
61 |
Foster Sims do not know what happened to Foster Sims. There is a gap in Foster Sims's memory. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Foster Sims is sent to a new community or parish to preach The Word among the poor. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Voluntarily left Missionary/Humanitarian |
14 |
65 |
Retired. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |