Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Francis Desmond went above and beyond the call of duty. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Citizen (Colonist). |
7 |
37 |
A revolution, attack or other unusual event throws Francis Desmond's life into chaos, forcing Francis Desmond to leave the planet. |
8 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Embroiled in legal trouble. |
8 |
41 |
Forced to continue current assignment. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Francis Desmond's normal circles. Gain a Contact. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Embroiled in legal trouble. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Forced to muster out. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
Francis Desmond faith is shaken. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
Opponents of Francis Desmond's belief system ambush Francis Desmond. |
14 |
62 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Retired. |
15 |
64 |
Good fortune. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |