Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Broker as a hobby. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
28 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
28 |
Voluntarily left Army Support |
3 |
28 |
Failed to qualify for Scientist (Scholar). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Embroiled in legal trouble. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
French Bennett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Became a Scout (Courier). |
7 |
43 |
Perform an exemplary service for the scouts. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Surveyor (Scout). |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
French Bennett's scout ship is one of the first on the scene to rescue the survivors of a disaster but French Bennett fail to help. Gain an Enemy. |
8 |
48 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
49 |
Voluntarily left Courier |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
A notable academic consults with French Bennett about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
French Bennett is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Failed to qualify for Surveyor (Scout). |
11 |
57 |
Became a Drifter (Wanderer). |
11 |
60 |
Find valuable salvage. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Drifter (Wanderer). |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Continued as Drifter (Wanderer). |
13 |
69 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Drifter (Wanderer). |
14 |
70 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Retired. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |