Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Furman Harrington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Drafted into Law Enforcement |
4 |
27 |
Returned to Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Betrayed by a friend. One of Furman Harrington's Contacts or Allies betrays Furman Harrington, ending Furman Harrington's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Furman Harrington's work ends up coming home with Furman Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Navy (Flight) with the new title Crewman. |
7 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Failed to qualify for Line/Crew (Navy). |
8 |
39 |
Continued as Navy (Flight). |
8 |
43 |
Commanding officer takes an interest in Furman Harrington's career. |
8 |
43 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
9 |
43 |
Continued as Navy (Flight). |
9 |
47 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
52 |
Furman Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
55 |
Continued as Believer (Mainstream Believer). |
12 |
59 |
Furman Harrington come into conflict with a splinter group Furman Harrington's own religion which maintains Furman Harrington's version is the wrong one. Gain 3 Rivals. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
60 |
Furman Harrington is sent to a new community or parish to preach The Word among the poor. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Furman Harrington accepted an offer of inducements to betray Furman Harrington's faith. Gain 720,000 in cash. |
14 |
67 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |