Retired Captain Garfield Nealy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 80 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 9 (1)111A59
Flexible, Improves self, Timid
 
Skills
Admin 3
Astrogation 1
Athletics (Endurance) 1
Carouse 3
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 2
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 2
Leadership 2
Mechanic 0
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 2
Profession (Worker/Religion) 1
Recon 3
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 02
Navy Flight Commander4 / 03
Navy Engineer/Gunner Captain5 / 01
Scout Surveyor Scout12
Drifter Wanderer 23
Believer Missionary/Humanitarian Project Coordinator45
 
EducationGraduated
Naval Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Tena Teague Contact 2 0 1 3 Ronnin (F/72)
Willie Roberts Contact 1 2 1 1 Solomani, Imperium (M/23)
Gail Day Contact 2 1 0 0 Dynchia, Imperium (F/52)
Gail Day loses some of their power base.
Lilly Remmington Contact 1 1 1 5 Dynchia, Imperium (F/60)
Milford Kennedy Enemy 0 1 0 0 Zaris (M/18)
Milford Kennedy is diminished in both power and influence.
Weab Ebwa Enemy 0 3 2 4 Bwap (F/65)
Bernice Elliott Enemy 0 2 1 0 Dynchia, Imperium (M/42)
Linwood Withers Ally 4 0 2 1 Dynchia, Imperium (M/19)
Winnie Carter Rival 1 0 1 3 Happrhani (F/34)
Dick Eade Enemy 0 3 3 1 Darmine (M/48)
Nathaniel Cameron Enemy 0 3 0 2 Ayansh'i (M/17)
Freddie Hansen Enemy 0 4 2 1 Dynchia, Imperium (F/10)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 22 Spent the college years partying.
1 22 Graduated.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 25 Vessel participates in a notable military engagement.
3 26 Continued as Navy (Line/Crew).
3 28 Display heroism in battle, saving the whole ship.
3 30 Commissioned in Navy (Line/Crew) with the new title Ensign.
3 30 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Flight) with previous rank.
4 31 Advanced training in a specialist field.
4 34 Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant.
5 34 Continued as Navy (Flight).
5 38 Vessel participates in a diplomatic mission.
5 38 Promoted to Navy (Flight) officer rank 4 with the new title Commander.
6 38 Attempted to change assignments.
6 38 Switched to Navy (Engineer/Gunner) with previous rank.
6 39 Special assignment or duty on board ship.
6 42 Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain.
7 42 Attempted to change assignments.
7 42 Returned to Navy (Flight).
7 44 Severely injured. Fully recovered. Owe 1,250 for medical bills.
8 44 Failed to qualify for Field Researcher (Scholar).
8 44 Submitted to the draft.
8 44 Became a Scout (Surveyor).
8 47 Spend several years jumping from world to world in Garfield Nealy's scout ship.
8 48 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
9 48 Continued as Scout (Surveyor).
9 49 Garfield Nealy's ship is damaged, and Garfield Nealy have to hitch-hike Garfield Nealy's way back across the stars to the nearest scout base.
9 49 Gain 4 Contacts. Gain 3 Enemies.
10 49 Failed to qualify for Broker (Merchant).
10 49 Became a Drifter (Wanderer).
10 52 Find valuable salvage.
10 53 Promoted to Drifter (Wanderer) rank 1.
11 53 Continued as Drifter (Wanderer).
11 54 Attacked by enemies and injured.
11 54 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 54 Gain Enemy if Garfield Nealy don't already have one.
11 57 Promoted to Drifter (Wanderer) rank 2.
12 57 Continued as Drifter (Wanderer).
12 58 Suffer from a life-threatening illness.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Retired at age 58.
13 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 60 Garfield Nealy refuse to secretly provide religious rites for a dying leader or noble, because they do not share Garfield Nealy's faith.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 66 Garfield Nealy secretly provide religious rites for a dying leader or noble, although they do not share Garfield Nealy's faith. Gain an Ally in the family and a Rival who disagrees with Garfield Nealy's choice.
14 66 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 66 Continued as Believer (Missionary/Humanitarian).
15 70 Garfield Nealy refused an offer of inducements to betray Garfield Nealy's faith. Gain 3 enemies.
15 70 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 70 Continued as Believer (Missionary/Humanitarian).
16 74 Garfield Nealy is chosen to represent Garfield Nealy's faith in a vid show or other highly public forum.
16 74 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 74 Continued as Believer (Missionary/Humanitarian).
17 76 Nearly killed. Owe 25,000 for medical bills.
17 78 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
18 78 Aging Crisis. Owe 50,000 for medical bills.
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