Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Garkeu Shansish have no idea what happened to Garkeu Shansish – they found Garkeu Shansish's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Switched to Scout (Surveyor) with previous rank. |
4 |
30 |
When dealing with an alien race, Garkeu Shansish have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Surveyor). |
5 |
31 |
Psychologically damaged by Garkeu Shansish's time in the scouts. |
6 |
31 |
Failed to qualify for Colonist (Citizen). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Army (Infantry) with the new title Private. |
6 |
33 |
Thrown into a brutal ground war |
7 |
35 |
Continued as Army (Infantry). |
7 |
37 |
Commanding officer takes an interest in Garkeu Shansish's career. |
7 |
39 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Failed to qualify for Army Support (Army). |
8 |
39 |
Continued as Army (Infantry). |
8 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
42 |
Gain rebels as Enemy |
9 |
43 |
Continued as Army (Infantry). |
9 |
44 |
Given a special assignment or duty in Garkeu Shansish's unit. |
9 |
47 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
10 |
47 |
Voluntarily left Infantry |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
53 |
Betrayed by a friend. One of Garkeu Shansish's Contacts or Allies betrays Garkeu Shansish, ending Garkeu Shansish's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Gained a contact. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Garkeu Shansish is sent to a new community or parish to preach The Word among the poor. |
13 |
61 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Garkeu Shansish is chosen to represent Garkeu Shansish's faith in a vid show or other highly public forum. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
66 |
Garkeu Shansish is sent to a new community or parish to preach The Word among the poor. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Voluntarily left Mainstream Believer |
16 |
69 |
Retired. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |