Retired Sergeant Garrett Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 7 (0)111727
Kittenish, Tentative
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Drive 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Persuade 2
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Recon 2
Science (Space Sciences) 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Citizen Worker 01
Agent Law Enforcement Sergeant24
Believer Holy Warrior Fighter12
Believer Missionary/Humanitarian Project Worker11
Retired 06
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Charlie Simpson Ally 3 0 3 0 Darmine (F/19)
Charlie Simpson is particularly unusual, such as an artificial intelligence or very alien being.
Winfred Nelson Enemy 0 4 1 5 Trexen (M/71)
Julie Ramos Contact 2 2 1 0 Answerin (F/20)
Julie Ramos has life-changing event that creates new responsibilities.
Emmitt Gonzalez Contact 1 1 5 2 Libert (M/21)
Arvilla Gonzales Contact 3 1 2 0 Answerin (F/45)
Addie Gregory Ally 0 0 1 0 Humaniti (M/48)
Addie Gregory is particularly unusual, such as an artificial intelligence or very alien being.
Grady Meredeth Enemy 0 3 0 0 Answerin (M/52)
Pawa A-wekab Ally 5 0 4 5 Bwap (F/74)
Pawa A-wekab gained influence with the character’s assistance.
Cora Fergusson Contact 2 0 3 3 Answerin (F/33)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 19 Become leader in social movement.
1 19 Gain an Ally and an Enemy.
1 19 Dropped out of military academy.
2 19 Became a Drifter (Scavenger).
2 22 Moved to a new world.
3 23 Voluntarily left Scavenger
3 23 Became a Citizen (Worker).
3 24 Lightly injured, no permanent damage. Fully recovered.
4 24 Failed to qualify for Intelligence (Agent).
4 24 Submitted to the draft.
4 24 Became a Agent (Law Enforcement) with the new title Rookie.
4 25 Moved to a new world.
4 28 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 28 Continued as Agent (Law Enforcement).
5 29 Established a network of contacts. Gain 1 contacts.
6 32 Continued as Agent (Law Enforcement).
6 34 Advanced training in a specialist field.
7 36 Continued as Agent (Law Enforcement).
7 38 Established a network of contacts. Gain 2 contacts.
7 40 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
8 40 Voluntarily left Law Enforcement
8 40 Became a Believer (Holy Warrior) with the new title Hopeful.
8 41 Garrett Learmonth is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 44 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 44 Continued as Believer (Holy Warrior).
9 46 Garrett Learmonth aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 46 Failed to qualify for Broker (Merchant).
10 46 Returned to Drifter (Scavenger).
10 50 Attacked by enemies that Garrett Learmonth easily defeat.
10 50 Gain Enemy if Garrett Learmonth don't already have one.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Drifter (Scavenger).
11 51 Betrayed by a friend. One of Garrett Learmonth's Contacts or Allies betrays Garrett Learmonth, ending Garrett Learmonth's career. That Contact or Ally becomes a Rival or Enemy.
12 51 Aging Crisis. Owe 20,000 for medical bills.
12 51 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 52 Garrett Learmonth is sent to a new community or parish to preach The Word among the poor.
12 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 55 Voluntarily left Missionary/Humanitarian
13 55 Retired.
13 59 Moved to a new world.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 62 Lightly injured, no permanent damage. Fully recovered.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 66 Severely injured. Fully recovered. Owe 5,000 for medical bills.
16 67 Aging Crisis. Owe 10,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 71 Aging Crisis. Owe 50,000 for medical bills.
17 73 Birth or Death involving a family member or close friend.
18 75 Aging Crisis. Owe 10,000 for medical bills.
18 78 Gained a contact.
19 79 Aging Crisis. Owe 10,000 for medical bills.
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