Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Glover Eade's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glover Eade fail to help. Gain an Enemy. |
1 |
21 |
Glover Eade have no idea what happened to Glover Eade – they found Glover Eade's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Glover Eade's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
A police detective or rival criminal forces Glover Eade to flee and vows to hunt Glover Eade down. Gain an Enemy. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
44 |
An investigation takes on a dangerous turn. |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Failed to qualify for Worker (Citizen). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Navy (Flight) with the new title Crewman. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
54 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
11 |
54 |
Continued as Navy (Flight). |
11 |
56 |
Glover Eade foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
58 |
Commissioned in Navy (Flight) with the new title Ensign. |
11 |
58 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Navy (Flight). |
12 |
60 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |