Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Make an unexpected connection outside Gordon Wareham's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A good deal ensures Gordon Wareham is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Imperial trade restrictions force Gordon Wareham out of business. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Gordon Wareham's normal circles. Gain a Contact. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Citizen (Colonist). |
11 |
60 |
Political upheaval strikes Gordon Wareham's homeworld, and Gordon Wareham is caught up in the revolution. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Citizen (Colonist). |
12 |
64 |
Spent time maintaining and using heavy vehicles. |
12 |
66 |
Promoted to Citizen (Colonist) rank 1. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Citizen (Colonist). |
13 |
70 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Retired. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |