Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Grady McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Grady McKenzie's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grady McKenzie fail to help. Gain an Enemy. |
2 |
21 |
Psychologically damaged by Grady McKenzie's time in the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Grady McKenzie survey an alien world. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Continued as Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Grady McKenzie's scout ship. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Grady McKenzie survey an alien world. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
40 |
Grady McKenzie's ship is damaged, and Grady McKenzie have to hitch-hike Grady McKenzie's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 4 Contacts. Gain 1 Enemies. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Drafted into Merchant Marine |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A sudden war destroys Grady McKenzie's trade routes and contacts, forcing Grady McKenzie to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
55 |
Inherit a gift from a rich relative. |
10 |
56 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Administrator (Noble). |
11 |
56 |
Continued as Noble (Diplomat). |
11 |
60 |
An assassin attempts to end Grady McKenzie's life. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |