Retired 3rd Secretary Grady McKenzie  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 10 (1)11143A
Megalomaniac, Sleek neck, Impressed
 
Skills
Admin 1
Advocate 1
Animals (Handling) 1
Broker 0
Deception 0
Drive 0
Flyer 0
Gun Combat (Energy) 1
Language (Trokh (Aslan)) 1
Navigation 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Contaminent) 1
Recon 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scout Courier 03
Scout Surveyor 02
Drifter Scavenger 01
Merchant Merchant Marine Crewman02
Noble Diplomat 3rd Secretary12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Ritthy Fisher Enemy 0 3 6 1 Vanejenese (M/28)
Ritthy Fisher gains in power and influence.
Park Kennedy Contact 2 0 0 3 Kargol (M/25)
Talmage Fitzgerald Contact 2 1 1 4 Kargol (M/63)
Fay Finnerty Contact 0 2 3 1 Kargol (M/41)
Genesis Kirkham Contact 3 1 0 1 Kargol (F/17)
Lennie Nguyen Enemy 1 3 0 1 Kargol (F/29)
Relationship altered.
Elsie Teague Ally 3 0 5 3 Kargol (F/24)
Relationship redefined. Enemy becomes an ally.
Flora Patterson Ally 2 0 5 1 Sylean (F/69)
Flora Patterson has negatively life-changing event.
Lawson Stephens Contact 3 0 6 1 Kargol (M/76)
Forgiveness.
Perley Ray Ally 3 0 1 3 Hanen (M/23)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 20 Grady McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Scout (Courier).
2 21 Grady McKenzie's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grady McKenzie fail to help. Gain an Enemy.
2 21 Psychologically damaged by Grady McKenzie's time in the scouts.
3 24 Continued as Scout (Courier).
3 26 Grady McKenzie survey an alien world.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Surveyor (Scout).
4 28 Continued as Scout (Courier).
4 30 Spend several years jumping from world to world in Grady McKenzie's scout ship.
5 32 Attempted to change assignments.
5 32 Switched to Scout (Surveyor) with previous rank.
5 35 Grady McKenzie survey an alien world.
6 36 Continued as Scout (Surveyor).
6 40 Grady McKenzie's ship is damaged, and Grady McKenzie have to hitch-hike Grady McKenzie's way back across the stars to the nearest scout base.
6 40 Gain 4 Contacts. Gain 1 Enemies.
7 40 Failed to qualify for Artist (Entertainer).
7 40 Switched to Drifter (Scavenger).
7 44 Drafted into Merchant Marine
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 52 A sudden war destroys Grady McKenzie's trade routes and contacts, forcing Grady McKenzie to flee that region of space.
9 52 Gain rebels as Enemy
10 52 Became a Noble (Diplomat) with the new title Intern.
10 55 Inherit a gift from a rich relative.
10 56 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Attempted to change assignments.
11 56 Failed to qualify for Administrator (Noble).
11 56 Continued as Noble (Diplomat).
11 60 An assassin attempts to end Grady McKenzie's life.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Retired.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 75 Gained a contact.
16 76 Aging Crisis. Owe 60,000 for medical bills.
16 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 80 Aging Crisis. Owe 50,000 for medical bills.
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