Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Grant Clubb join a gambling circle on board. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Grant Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Grant Clubb's ship is damaged, and Grant Clubb have to hitch-hike Grant Clubb's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
32 |
Became a Entertainer (Journalist). |
6 |
36 |
Expose or are involved in a scandal of some sort. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Became a Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
41 |
Betrayed by a friend. One of Grant Clubb's Contacts or Allies betrays Grant Clubb, ending Grant Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Grant Clubb accepted an offer of inducements to betray Grant Clubb's faith. Gain 390,000 in cash. |
10 |
45 |
Retired. |
10 |
49 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Birth or Death involving a family member or close friend. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |