Retired Corporal Grant Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 80 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 3 (-1)111933
Reclusive
 
Skills
Admin 0
Broker 1
Carouse 0
Drive (Track) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Persuade 0
Pilot 0
Recon 0
Seafarer 0
Stealth 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Navy Line/Crew Crewman02
Scout Explorer 01
Entertainer Journalist 01
Drifter Barbarian 12
Believer Holy Warrior Hopeful01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Tonya Powlett Enemy 0 4 3 1 Dynchia, Imperium (F/27)
Tonya Powlett is out of contact doing something interesting but not suspicious.
Eulah Hawkins Rival 0 2 3 4 Dynchia, Imperium (F/37)
Eulah Hawkins is found or reported dead.
Dock Johnston Contact 3 2 5 0 Dynchia, Imperium (M/32)
Margaretta Tilcott Contact 1 1 0 0 Irhadre (F/73)
Byron Peters Contact 1 1 1 3 Humaniti (M/44)
Odis Burton Contact 2 1 3 0 Dynchia, Imperium (M/30)
Odis Burton gains in power.
Connor Henry Contact 2 2 1 1 Dolphin, Imperium (M/16)
An incident occured.
Ignacio Coulston Contact 1 6 0 0 Dynchia, Imperium (M/48)
Very bad falling out.
Adaline Powlett Enemy 0 5 0 1 Dynchia, Imperium (F/35)
Jossie Garrett Enemy 0 2 3 1 Tapazmal (F/56)
Relationship soured.
Heber Bowditch Enemy 0 2 0 3 Dynchia, Imperium (M/55)
Heber Bowditch loses some of their power base.
Sharlene Dickman Contact 1 1 0 1 Dynchia, Imperium (F/58)
Sharlene Dickman is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Advanced training in a specialist field.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 23 Refused a deal with criminal or other figure under investigation. Gain an Enemy
3 23 Failed to qualify for Infantry (Army).
3 23 Submitted to the draft.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Grant Clubb join a gambling circle on board.
4 27 Continued as Navy (Line/Crew).
4 31 Grant Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5 31 Became a Scout (Explorer).
5 32 Grant Clubb's ship is damaged, and Grant Clubb have to hitch-hike Grant Clubb's way back across the stars to the nearest scout base.
5 32 Gain 6 Contacts. Gain 3 Enemies.
6 32 Became a Entertainer (Journalist).
6 36 Expose or are involved in a scandal of some sort.
7 36 Failed to qualify for Free Trader (Merchant).
7 36 Became a Drifter (Barbarian).
7 40 Find valuable salvage.
7 40 Promoted to Drifter (Barbarian) rank 1.
8 40 Continued as Drifter (Barbarian).
8 41 Betrayed by a friend. One of Grant Clubb's Contacts or Allies betrays Grant Clubb, ending Grant Clubb's career. That Contact or Ally becomes a Rival or Enemy.
9 41 Aging Crisis. Owe 10,000 for medical bills.
9 41 Retired at age 41.
9 41 Became a Believer (Holy Warrior) with the new title Hopeful.
9 43 Grant Clubb accepted an offer of inducements to betray Grant Clubb's faith. Gain 390,000 in cash.
10 45 Retired.
10 49 Moved to a new world.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 52 Birth or Death involving a family member or close friend.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 57 Gained a contact.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 60 Good fortune.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 63 Moved to a new world.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 67 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 71 A romantic relationship ends badly. Gain a Rival or Enemy.
17 73 Aging Crisis. Owe 30,000 for medical bills.
17 76 Moved to a new world.
18 77 Aging Crisis. Owe 50,000 for medical bills.
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