Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Harper Fabble spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Involved in a gambling ring. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Involved in the planning of an impressive heist. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
38 |
Promoted to Rogue (Thief) rank 5. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
40 |
A police detective or rival criminal forces Harper Fabble to flee and vows to hunt Harper Fabble down. Gain an Enemy. |
6 |
42 |
Promoted to Rogue (Thief) rank 6. |
7 |
42 |
Voluntarily left Thief |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Psychologically damaged by Harper Fabble's time in the scouts. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Harper Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Fabble fail to help. Gain an Enemy. |
8 |
49 |
Harper Fabble's ship is damaged, and Harper Fabble have to hitch-hike Harper Fabble's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
50 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
52 |
Gained a contact. |
10 |
54 |
Continued as Scout (Explorer). |
10 |
58 |
Harper Fabble's ship is ambushed by enemy vessels. Harper Fabble successfully ran to the jump point. |
11 |
58 |
Continued as Scout (Explorer). |
11 |
61 |
Spend several years jumping from world to world in Harper Fabble's scout ship. |
11 |
62 |
Promoted to Scout (Explorer) rank 2. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Attempted to change assignments. |
12 |
62 |
Failed to qualify for Courier (Scout). |
12 |
62 |
Continued as Scout (Explorer). |
12 |
64 |
Spend several years jumping from world to world in Harper Fabble's scout ship. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Birth or Death involving a family member or close friend. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |