Retired Scout Harper Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 5 (-1)111815
Deceiving, Modest, Coherent
 
Skills
Athletics (Strength) 1
Carouse 2
Deception 2
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Grapple) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Recon 2
Stealth 0
Streetwise 5
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 11
Rogue Thief 65
Scout Explorer Scout26
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Napoleon Grain Enemy 0 3 1 2 Humaniti (M/50)
Johnie Garcia Enemy 0 3 3 1 Answerin (M/29)
Watson Obrien Enemy 0 3 1 1 Zhodani, Imperium (M/56)
Wiley Cropper Contact 3 1 1 5 Humaniti (M/21)
Forgiveness.
Noel Bethune Enemy 0 4 0 0 Humaniti (M/32)
Lavada Cropper Ally 3 0 4 2 Humaniti (F/27)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 Harper Fabble spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Attempted to change assignments.
2 22 Switched to Rogue (Thief) with previous rank.
2 26 Crime pays off. Gain victim as Enemy.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Continued as Rogue (Thief).
3 27 Involved in a gambling ring.
3 30 Promoted to Rogue (Thief) rank 3.
4 30 Continued as Rogue (Thief).
4 31 Involved in the planning of an impressive heist.
4 34 Promoted to Rogue (Thief) rank 4.
5 34 Continued as Rogue (Thief).
5 35 Involved in a feud with a rival criminal organization.
5 35 Injured. Fully recovered. Owe 1,250 for medical bills.
5 38 Promoted to Rogue (Thief) rank 5.
6 38 Continued as Rogue (Thief).
6 40 A police detective or rival criminal forces Harper Fabble to flee and vows to hunt Harper Fabble down. Gain an Enemy.
6 42 Promoted to Rogue (Thief) rank 6.
7 42 Voluntarily left Thief
7 42 Became a Scout (Explorer).
7 46 Psychologically damaged by Harper Fabble's time in the scouts.
8 46 Continued as Scout (Explorer).
8 49 Harper Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Fabble fail to help. Gain an Enemy.
8 49 Harper Fabble's ship is damaged, and Harper Fabble have to hitch-hike Harper Fabble's way back across the stars to the nearest scout base.
8 49 Gain 1 Contacts. Gain 1 Enemies.
8 50 Promoted to Scout (Explorer) rank 1 with the new title Scout.
9 50 Continued as Scout (Explorer).
9 52 Gained a contact.
10 54 Continued as Scout (Explorer).
10 58 Harper Fabble's ship is ambushed by enemy vessels. Harper Fabble successfully ran to the jump point.
11 58 Continued as Scout (Explorer).
11 61 Spend several years jumping from world to world in Harper Fabble's scout ship.
11 62 Promoted to Scout (Explorer) rank 2.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Retired at age 62.
12 62 Attempted to change assignments.
12 62 Failed to qualify for Courier (Scout).
12 62 Continued as Scout (Explorer).
12 64 Spend several years jumping from world to world in Harper Fabble's scout ship.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Retired.
13 70 Betrayal. Convert an Ally into a Rival or Enemy.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 72 Birth or Death involving a family member or close friend.
15 74 Aging Crisis. Owe 30,000 for medical bills.
15 77 A new romantic starts. Gain an Ally.
16 78 Aging Crisis. Owe 50,000 for medical bills.
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