Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Surveyor). |
4 |
27 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Continued as Scout (Surveyor). |
5 |
31 |
Hattie Hand survey an alien world. |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
36 |
Spend several years jumping from world to world in Hattie Hand's scout ship. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
39 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Voluntarily left Wanderer |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Hattie Hand have been following false teachings! |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Voluntarily left Missionary/Humanitarian |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
46 |
Hattie Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Someone more charismatic but less devout than Hattie Hand has become Hattie Hand's superior. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Continued as Believer (Mainstream Believer). |
11 |
53 |
Hattie Hand accepted an offer of inducements to betray Hattie Hand's faith. Gain 580,000 in cash. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired. |
12 |
57 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |