Retired Project Worker Hattie Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 5 (-1)111445
Heavenly, Irritating
 
Skills
Admin 0
Animals (Handling) 1
Astrogation 0
Deception 2
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Melee 0
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Drifter Scavenger 01
Scout Surveyor Scout13
Drifter Wanderer 11
Believer Missionary/Humanitarian Project Worker11
Drifter Barbarian 01
Believer Mainstream Believer Lay Person02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Reed Buchannan Enemy 0 4 5 0 Trexen (M/15)
Adelia Montgomery Rival 5 3 0 0 Trexen (F/39)
Adelia Montgomery has had an unexpected run of good fortune lately.
Adelia Montgomery is in prison or otherwise trapped somewhere.
Adelia Montgomery is diminished in both power and influence.
Adelia Montgomery’s relationships have begun to affect the character.
Relationship becomes more moderate. Enemy becomes a rival.
reconciliation.
Adelia Montgomery is found or reported dead.
Vernice Learmonth Enemy 0 4 1 0 Trexen (F/45)
Vernice Learmonth’s relationships have begun to affect the character.
Lafayette Hare Ally 5 0 2 0 Pirian (M/48)
Relationship becomes more intense.
Allison Lamb Ally 3 0 1 1 Cassilldan (F/76)
Allison Lamb is out of contact doing something interesting but not suspicious.
Zella Lawson Ally 2 0 0 2 Trexen (F/62)
Zella Lawson is particularly unusual, such as an artificial intelligence or very alien being.
Vern Harrington Rival 0 1 1 2 Trexen (M/66)
Vern Harrington is diminished in both power and influence.
Furman Lynch Rival 1 0 4 2 Trexen (M/80)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Go undercover to investigate an enemy.
1 21 Life ruined by a criminal gang. Gain the gang as an Enemy
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Life ruined by a criminal gang. Gain the gang as an Enemy
3 23 Failed to qualify for Infantry (Army).
3 23 Became a Drifter (Scavenger).
3 24 Suffer from a life-threatening illness.
4 24 Failed to qualify for Corporate (Citizen).
4 24 Submitted to the draft.
4 24 Became a Scout (Surveyor).
4 27 A new romantic starts. Gain an Ally.
4 28 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 28 Attempted to change assignments.
5 28 Failed to qualify for Explorer (Scout).
5 28 Continued as Scout (Surveyor).
5 31 Hattie Hand survey an alien world.
6 32 Continued as Scout (Surveyor).
6 36 Spend several years jumping from world to world in Hattie Hand's scout ship.
6 36 Forced to muster out.
7 36 Switched to Drifter (Wanderer).
7 39 Find valuable salvage.
7 40 Promoted to Drifter (Wanderer) rank 1.
8 40 Voluntarily left Wanderer
8 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Hattie Hand have been following false teachings!
8 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 44 Voluntarily left Missionary/Humanitarian
9 44 Switched to Drifter (Barbarian).
9 46 Hattie Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Retired at age 46.
10 46 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 48 Someone more charismatic but less devout than Hattie Hand has become Hattie Hand's superior.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Continued as Believer (Mainstream Believer).
11 53 Hattie Hand accepted an offer of inducements to betray Hattie Hand's faith. Gain 580,000 in cash.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired.
12 57 Good fortune.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 59 A romantic relationship ends badly. Gain a Rival or Enemy.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 66 Good fortune.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 78 Aging Crisis. Owe 30,000 for medical bills.
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