Retired Fighter Hector Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 1 (-2)111581
Dutiful, Chaste
 
Skills
Art (Creative) 0
Astrogation 1
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 3
Profession (Spacer/Belter) 1
Profession (Sports/Racquet Sports) 1
Recon 1
Science (Life Sciences) 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman14
Drifter Scavenger 46
Merchant Free Trader 12
Believer Holy Warrior Fighter12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Aletha Dwyer Enemy 0 2 1 2 Humaniti (F/78)
Noah Beley Ally 2 0 4 1 Humaniti (M/50)
Elder Dart Ally 6 6 1 0 Humaniti (M/28)
Very bad falling out.
Dena Watts Ally 1 0 1 2 Pirian (F/32)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
3 26 Continued as Merchant (Merchant Marine).
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 31 A good deal ensures Hector Sim is living the high life for a few years.
4 34 Forced to muster out.
5 34 Failed to qualify for Corporate (Citizen).
5 34 Became a Drifter (Scavenger).
5 37 Attacked by enemies and injured.
5 37 Lightly injured, no permanent damage. Fully recovered.
5 37 Gain Enemy if Hector Sim don't already have one.
5 38 Promoted to Drifter (Scavenger) rank 1.
6 38 Continued as Drifter (Scavenger).
6 40 Contact with Government.
7 42 Continued as Drifter (Scavenger).
7 46 Promoted to Drifter (Scavenger) rank 2.
8 46 Continued as Drifter (Scavenger).
8 50 Attacked by enemies and injured.
8 50 Nearly killed. Owe 20,000 for medical bills.
8 50 Gain Enemy if Hector Sim don't already have one.
8 50 Promoted to Drifter (Scavenger) rank 3.
9 50 Continued as Drifter (Scavenger).
9 54 Promoted to Drifter (Scavenger) rank 4.
10 54 Continued as Drifter (Scavenger).
10 55 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11 55 Switched to Merchant (Free Trader).
11 56 Imperial trade restrictions force Hector Sim out of business.
11 59 Promoted to Merchant (Free Trader) rank 1.
12 59 Continued as Merchant (Free Trader).
12 61 A sudden war destroys Hector Sim's trade routes and contacts, forcing Hector Sim to flee that region of space.
12 61 Gain rebels as Enemy
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Retired at age 61.
13 61 Became a Believer (Holy Warrior) with the new title Hopeful.
13 63 Hector Sim is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 65 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Continued as Believer (Holy Warrior).
14 66 Hector Sim have been following false teachings!
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 66 Retired.
15 67 Accused of a crime.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 78 Aging Crisis. Owe 20,000 for medical bills.
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