Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Hermon Carbey do not know what happened to Hermon Carbey. There is a gap in Hermon Carbey's memory. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
29 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Hermon Carbey's job. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
Betrayed by a friend. One of Hermon Carbey's Contacts or Allies betrays Hermon Carbey, ending Hermon Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Hermon Carbey's work ends up coming home with Hermon Carbey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Failed to qualify for Performer (Entertainer). |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |