Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Drafted into Engineer/Gunner |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
30 |
Severely injured. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Opponents of Hezekiah Moore's belief system ambush Hezekiah Moore. |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
43 |
Hezekiah Moore learn something Hezekiah Moore should not have – a corporate secret, a political scandal – which Hezekiah Moore can profit from illegally. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Citizen (Colonist) rank 1. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
A revolution, attack or other unusual event throws Hezekiah Moore's life into chaos, forcing Hezekiah Moore to leave the planet. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Hezekiah Moore come into conflict with a splinter group Hezekiah Moore's own religion which maintains Hezekiah Moore's version is the wrong one. Gain 3 Rivals. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |