Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Hillard McLusky's Contacts or Allies betrays Hillard McLusky, ending Hillard McLusky's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Hillard McLusky's scout ship. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
28 |
Hillard McLusky have no idea what happened to Hillard McLusky – they found Hillard McLusky's ship drifting on the fringes of friendly space. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Gained a contact. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Hillard McLusky's ship is damaged, and Hillard McLusky have to hitch-hike Hillard McLusky's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Hillard McLusky do not know what happened to Hillard McLusky. There is a gap in Hillard McLusky's memory. |
7 |
34 |
Failed to qualify for Explorer (Scout). |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Spend time with an alien race. Gain a contact. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
42 |
Drafted into Merchant Marine |
8 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Given advanced training in a specialist field |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Given advanced training in a specialist field |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Embroiled in legal trouble. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Make an unexpected connection outside Hillard McLusky's normal circles. Gain a Contact. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Voluntarily left Merchant Marine |
13 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
59 |
Hillard McLusky faith is shaken. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Hillard McLusky aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |