Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong; Hollis Foy and several others are captured and mistreated by the enemy. Gain Hollis Foy's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
23 |
Gain Enemy if Hollis Foy don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Hollis Foy's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Hollis Foy is living the high life for a few years. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Hollis Foy's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Forced to muster out. |
11 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
60 |
Hollis Foy secretly provide religious rites for a dying leader or noble, although they do not share Hollis Foy's faith. Gain an Ally in the family and a Rival who disagrees with Hollis Foy's choice. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Continued as Believer (Mainstream Believer). |
12 |
64 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
A new romantic starts. Gain an Ally. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Hollis Foy secretly provide religious rites for a dying leader or noble, although they do not share Hollis Foy's faith. Gain an Ally in the family and a Rival who disagrees with Hollis Foy's choice. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Hollis Foy secretly provide religious rites for a dying leader or noble, although they do not share Hollis Foy's faith. Gain an Ally in the family and a Rival who disagrees with Hollis Foy's choice. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Continued as Believer (Mainstream Believer). |
16 |
78 |
Opponents of Hollis Foy's belief system ambush Hollis Foy. |
16 |
78 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |