Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Hugo Armstrong is ordered to take part in a black ops mission that goes against Hugo Armstrong's conscience. Gain the lone survivor as an Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Scholar (Scientist). |
4 |
31 |
Make a breakthrough in Hugo Armstrong's field. |
4 |
32 |
Promoted to Scholar (Scientist) rank 1. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
35 |
Advanced training in a specialist field. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
39 |
Good fortune |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
43 |
Find Ancient Technology. |
7 |
44 |
Promoted to Scholar (Scientist) rank 2. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
46 |
A rival researcher blackens Hugo Armstrong's name or steals Hugo Armstrong's research. Gain a Rival. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
50 |
Win a prestigious prize for Hugo Armstrong's work. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Given advanced training in a specialist field |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Make an unexpected connection outside Hugo Armstrong's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Smuggle illegal items onto a planet. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
A good deal ensures Hugo Armstrong is living the high life for a few years. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Make an unexpected connection outside Hugo Armstrong's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Voluntarily left Merchant Marine |
15 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
76 |
Opponents of Hugo Armstrong's belief system ambush Hugo Armstrong. |
15 |
76 |
Scarred. Owe 5,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Retired. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |