Retired Scout Ike Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)111761
Sweet
 
Skills
Admin 1
Astrogation 0
Athletics (Strength) 1
Deception 0
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 2
Persuade 3
Pilot 0
Profession (Worker/Polymers) 1
Seafarer 0
Stealth 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Rogue Thief 22
Rogue Enforcer 21
Prisoner Inmate 03
Merchant Free Trader 12
Drifter Wanderer 01
Believer Mainstream Believer Lay Person02
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
Prisoner Thug 03
 
Name Type Affinity Enmity Power Influence Species
Cleveland Hughes Ally 3 0 5 3 Azhanti (M/18)
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 19 Serve as the courier for an important message from the Imperium.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Voluntarily left Explorer
2 22 Became a Rogue (Thief).
2 23 Involved in a feud with a rival criminal organization.
2 23 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
2 26 Promoted to Rogue (Thief) rank 1.
3 26 Continued as Rogue (Thief).
3 27 Involved in a gambling ring.
3 30 Promoted to Rogue (Thief) rank 2.
4 30 Attempted to change assignments.
4 30 Switched to Rogue (Enforcer) with previous rank.
4 33 Betrayed by a friend. One of Ike Johnson's Contacts or Allies betrays Ike Johnson, ending Ike Johnson's career. That Contact or Ally becomes a Rival or Enemy.
5 33 Became a Prisoner (Inmate).
5 34 Accused of assaulting a prison guard.
6 37 Continued as Prisoner (Inmate).
6 39 The warden takes an interest in Ike Johnson's case.
6 41 Paroled from prison.
7 41 Became a Merchant (Free Trader).
7 44 Befriend a useful ally in one sphere. Gain an Ally.
7 45 Promoted to Merchant (Free Trader) rank 1.
8 45 Continued as Merchant (Free Trader).
8 49 A series of bad deals and decisions force Ike Johnson into bankruptcy. Ike Johnson salvages what Ike Johnson can.
9 49 Became a Drifter (Wanderer).
9 51 Ike Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 55 Ike Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 55 Continued as Believer (Mainstream Believer).
11 58 Opponents of Ike Johnson's belief system ambush Ike Johnson.
11 58 Injured. Fully recovered. Owe 5,000 for medical bills.
12 58 Switched to Drifter (Barbarian).
12 59 Ike Johnson do not know what happened to Ike Johnson. There is a gap in Ike Johnson's memory.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Retired at age 59.
13 59 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 60 Accused of a crime
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Returned to Prisoner (Inmate).
14 65 Persecuted by a prison gang.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 67 Switched to Prisoner (Thug) with previous rank.
15 70 Accused of assaulting a prison guard.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 71 Continued as Prisoner (Thug).
16 73 A guard takes a dislike to Ike Johnson.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 75 Continued as Prisoner (Thug).
17 77 Nearly killed. Owe 35,000 for medical bills.
18 79 Aging Crisis. Owe 30,000 for medical bills.
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