Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Ira Nagle's job. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Ira Nagle learn something Ira Nagle should not have – a corporate secret, a political scandal – which Ira Nagle can profit from illegally. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Voluntarily left Colonist |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Ira Nagle's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Imperial trade restrictions force Ira Nagle out of business. |
8 |
45 |
Failed to qualify for Explorer (Scout). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Rewarded for a successful mission. |
9 |
49 |
Voluntarily left Law Enforcement |
9 |
49 |
Became a Scout (Surveyor). |
9 |
53 |
Spend several years jumping from world to world in Ira Nagle's scout ship. |
10 |
53 |
Continued as Scout (Surveyor). |
10 |
55 |
Ira Nagle have no idea what happened to Ira Nagle – they found Ira Nagle's ship drifting on the fringes of friendly space. |
11 |
55 |
Became a Drifter (Wanderer). |
11 |
59 |
Offered job by a patron. Now owe him a favor. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Accused of a crime. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |