Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
A crime lord considers Irkii Ishgiakii Gamker his protégé. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Irkii Ishgiakii Gamker spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 4. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
A police detective or rival criminal forces Irkii Ishgiakii Gamker to flee and vows to hunt Irkii Ishgiakii Gamker down. Gain an Enemy. |
7 |
41 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
44 |
Birth or Death involving a family member or close friend. |
7 |
45 |
Attempt at commissioned failed. |
7 |
45 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
8 |
45 |
Continued as Marine (Star Marine). |
8 |
47 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
9 |
47 |
Failed to qualify for Thief (Rogue). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
51 |
Find valuable salvage. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
52 |
Amnesia. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
57 |
Contact with Government. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
60 |
Scarred. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |