Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
41 |
Irvin Wilson reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Irvin Wilson sponge off Irvin Wilson's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
7 |
43 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
43 |
Continued as Noble (Diplomat). |
8 |
47 |
Irvin Wilson make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
9 |
47 |
Continued as Noble (Diplomat). |
9 |
48 |
Become deeply involved in politics on Irvin Wilson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
51 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
10 |
51 |
Continued as Noble (Diplomat). |
10 |
55 |
Irvin Wilson make an alliance with a powerful and charismatic noble, who becomes an Ally. |
10 |
55 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
11 |
55 |
Continued as Noble (Diplomat). |
11 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
59 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
12 |
59 |
Continued as Noble (Diplomat). |
12 |
63 |
Become deeply involved in politics on Irvin Wilson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Irvin Wilson is sent to a new community or parish to preach The Word among the poor. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Irvin Wilson have been following false teachings! |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |