Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Scarred. Owe 1,250 for medical bills. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Isaiah Dickman's trade routes and contacts, forcing Isaiah Dickman to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
28 |
Assigned to the security staff of a space station. |
4 |
29 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
29 |
Continued as Marine (Star Marine). |
5 |
33 |
Trapped behind enemy lines. |
6 |
33 |
Continued as Marine (Star Marine). |
6 |
34 |
Isaiah Dickman is ordered to take part in a black ops mission that goes against Isaiah Dickman's conscience. Gain the lone survivor as an Enemy. |
6 |
37 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
7 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Ground Assault (Marine). |
7 |
37 |
Continued as Marine (Star Marine). |
7 |
39 |
A mission goes wrong; Isaiah Dickman and several others are captured and mistreated by the enemy. Gain Isaiah Dickman's jailer as an Enemy. |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
39 |
Retired. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Find Ancient Technology. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Encounter a Psionic institute. |
17 |
76 |
Tested for psionic powers |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |