Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Israel McRae don't already have one. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Entertainer (Artist). |
6 |
33 |
Expose or are involved in a scandal of some sort. |
7 |
33 |
Became a Merchant (Free Trader). |
7 |
34 |
Embroiled in legal trouble. |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
37 |
Continued as Merchant (Free Trader). |
8 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
41 |
Continued as Merchant (Free Trader). |
9 |
45 |
Given advanced training in a specialist field |
9 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
45 |
Continued as Merchant (Free Trader). |
10 |
46 |
Make an unexpected connection outside Israel McRae's normal circles. Gain a Contact. |
10 |
49 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
49 |
Continued as Merchant (Free Trader). |
11 |
50 |
Imperial trade restrictions force Israel McRae out of business. |
12 |
50 |
Failed to qualify for Corporate (Citizen). |
12 |
50 |
Submitted to the draft. |
12 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
54 |
An investigation takes on a dangerous turn. |
13 |
54 |
Continued as Agent (Law Enforcement). |
13 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Retired at age 58. |
14 |
58 |
Retired. |
14 |
61 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |