Retired 4th Officer Jar Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 2 (-2)111852
Uninhibited, Sports fan, Odious
 
Skills
Animals 0
Art (Creative/Exotic Media) 1
Art (Creative/Visual Media) 1
Athletics 0
Broker 3
Carouse 0
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Medic 0
Navigation 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker/Biologicals) 1
Profession (Hostile Environment/Contaminent) 1
Profession (Sports/Motorsports) 1
Recon 0
Seafarer 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Entertainer Artist 24
Scout Courier 01
Scout Explorer 01
Scout Surveyor 01
Believer Mainstream Believer Lay Person01
Retired 02
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Lenore Duffey Enemy 0 5 0 0 Azhanti (F/16)
An incident occured.
Nevada Martin Ally 4 0 3 0 Azhanti (F/48)
Dagmar Diaz Ally 6 0 4 2 Sylean (F/22)
reconciliation.
Benjamin Bent Ally 4 0 5 0 Azhanti (M/17)
Benjamin Bent gains in power.
Marietta Sims Rival 0 0 5 5 Azhanti (F/44)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
1 24 Left the colonies with honors.
2 24 Failed to qualify for Physician (Scholar).
2 24 Submitted to the draft.
2 24 Became a Merchant (Merchant Marine) with the new title Crewman.
2 28 Risk Jar Hotty's fortune on a possibility lucrative deal and win.
2 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 28 Continued as Merchant (Merchant Marine).
3 30 Embroiled in legal trouble.
4 32 Continued as Merchant (Merchant Marine).
4 36 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 36 Continued as Merchant (Merchant Marine).
5 38 Risk Jar Hotty's fortune on a possibility lucrative deal and win.
5 40 Forced to muster out.
6 40 Became a Entertainer (Artist).
6 42 Gain a patron in the arts. Gain an Ally
6 44 Promoted to Entertainer (Artist) rank 1.
7 44 Continued as Entertainer (Artist).
7 47 Find an Alien Artifact.
7 48 Promoted to Entertainer (Artist) rank 2.
8 48 Continued as Entertainer (Artist).
8 51 Gain a patron in the arts. Gain an Ally
9 52 Continued as Entertainer (Artist).
9 55 Jar Hotty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
10 55 Became a Scout (Courier).
10 57 When dealing with an alien race, Jar Hotty have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11 59 Attempted to change assignments.
11 59 Switched to Scout (Explorer) with previous rank.
11 63 When dealing with an alien race, Jar Hotty botch an opportunity to gather extra intelligence about them.
11 63 Jar Hotty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12 63 Attempted to change assignments.
12 63 Switched to Scout (Surveyor) with previous rank.
12 65 Psychologically damaged by Jar Hotty's time in the scouts.
13 65 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 66 Jar Hotty retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 69 Aging Crisis. Owe 20,000 for medical bills.
14 69 Retired at age 69.
14 69 Voluntarily left Mainstream Believer
14 69 Retired.
14 70 Good fortune.
15 73 Aging Crisis. Owe 60,000 for medical bills.
15 77 Moved to a new world.
16 77 Aging Crisis. Owe 30,000 for medical bills.
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