Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Failed to qualify for Physician (Scholar). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Risk Jar Hotty's fortune on a possibility lucrative deal and win. |
2 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Risk Jar Hotty's fortune on a possibility lucrative deal and win. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Became a Entertainer (Artist). |
6 |
42 |
Gain a patron in the arts. Gain an Ally |
6 |
44 |
Promoted to Entertainer (Artist) rank 1. |
7 |
44 |
Continued as Entertainer (Artist). |
7 |
47 |
Find an Alien Artifact. |
7 |
48 |
Promoted to Entertainer (Artist) rank 2. |
8 |
48 |
Continued as Entertainer (Artist). |
8 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
52 |
Continued as Entertainer (Artist). |
9 |
55 |
Jar Hotty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
55 |
Became a Scout (Courier). |
10 |
57 |
When dealing with an alien race, Jar Hotty have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
59 |
Attempted to change assignments. |
11 |
59 |
Switched to Scout (Explorer) with previous rank. |
11 |
63 |
When dealing with an alien race, Jar Hotty botch an opportunity to gather extra intelligence about them. |
11 |
63 |
Jar Hotty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
63 |
Attempted to change assignments. |
12 |
63 |
Switched to Scout (Surveyor) with previous rank. |
12 |
65 |
Psychologically damaged by Jar Hotty's time in the scouts. |
13 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
66 |
Jar Hotty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Retired at age 69. |
14 |
69 |
Voluntarily left Mainstream Believer |
14 |
69 |
Retired. |
14 |
70 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |