Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Jar Murray spend a great deal of time on the fringes of Charted Space. |
2 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Jar Murray's scout ship. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Voluntarily left Wanderer |
6 |
34 |
Switched to Scout (Courier) with previous rank. |
6 |
36 |
Perform an exemplary service for the scouts. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Jar Murray spend a great deal of time on the fringes of Charted Space. |
7 |
42 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Jar Murray's ship is damaged, and Jar Murray have to hitch-hike Jar Murray's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Jar Murray do not know what happened to Jar Murray. There is a gap in Jar Murray's memory. |
10 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
49 |
Graduated. |
11 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
51 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Imperial trade restrictions force Jar Murray out of business. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
57 |
Accused of a crime |
13 |
58 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
58 |
Became a Prisoner (Fixer). |
14 |
60 |
Parole hearing. |
14 |
62 |
Promoted to Prisoner (Fixer) rank 1. |
14 |
62 |
Paroled from prison. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Returned to Believer (Mainstream Believer). |
15 |
63 |
Jar Murray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
66 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Continued as Believer (Mainstream Believer). |
16 |
67 |
A notable academic consults with Jar Murray about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
70 |
Continued as Believer (Mainstream Believer). |
17 |
72 |
Jar Murray is sent to a new community or parish to preach The Word among the poor. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
Continued as Believer (Mainstream Believer). |
18 |
78 |
Jar Murray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |