Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Good fortune |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Jay Carrington is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Jay Carrington's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Jay Carrington is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
Criticised a questionable political leader on Jay Carrington's homeworld, causing his downfall. Gain an Enemy |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Jay Carrington far from home. |
7 |
46 |
Promoted to Entertainer (Performer) rank 2. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
47 |
Invited to take part in a controversial event or exhibition that injures Jay Carrington's social standing. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
54 |
An investigation, tour, project or expedition goes wrong, stranding Jay Carrington far from home. |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
55 |
Find Ancient Technology. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
60 |
Betrayed by a friend. One of Jay Carrington's Contacts or Allies betrays Jay Carrington, ending Jay Carrington's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
60 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
60 |
Continued as Drifter (Barbarian). |
12 |
63 |
Jay Carrington do not know what happened to Jay Carrington. There is a gap in Jay Carrington's memory. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Opponents of Jay Carrington's belief system ambush Jay Carrington. |
13 |
64 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Accused of a crime. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |