Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Jay Rutter left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
25 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Gained a contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Risk Jay Rutter's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Jay Rutter is living the high life for a few years. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Jay Rutter's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 7. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Gained a contact. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired. |
13 |
65 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |