Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Became a Drifter (Scavenger). |
4 |
27 |
Continued as Drifter (Scavenger). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Gain Enemy if Jeffery Gray don't already have one. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Jeffery Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeffery Gray fail to help. Gain an Enemy. |
7 |
42 |
Psychologically damaged by Jeffery Gray's time in the scouts. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
51 |
Perform an exemplary service for the scouts. |
9 |
51 |
Promoted to Scout (Explorer) rank 2. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
55 |
Jeffery Gray's ship is ambushed by enemy vessels. Jeffery Gray successfully ran to the jump point. |
10 |
55 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Failed to qualify for Surveyor (Scout). |
11 |
55 |
Continued as Scout (Explorer). |
11 |
58 |
Jeffery Gray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
59 |
Promoted to Scout (Explorer) rank 4. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Scout (Explorer). |
12 |
63 |
Jeffery Gray have no idea what happened to Jeffery Gray – they found Jeffery Gray's ship drifting on the fringes of friendly space. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |