Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Jerome Frazier's work ends up coming home with Jerome Frazier, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
A notable academic consults with Jerome Frazier about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Jerome Frazier come into conflict with a splinter group Jerome Frazier's own religion which maintains Jerome Frazier's version is the wrong one. Gain 2 Rivals. |
6 |
33 |
Returned to Agent (Law Enforcement). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Failed to qualify for Thief (Rogue). |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
39 |
Attacked by enemies that Jerome Frazier easily defeat. |
8 |
39 |
Gain Enemy if Jerome Frazier don't already have one. |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
50 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Failed to qualify for Broker (Merchant). |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
53 |
Jerome Frazier do not know what happened to Jerome Frazier. There is a gap in Jerome Frazier's memory. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
55 |
Jerome Frazier come into conflict with a splinter group Jerome Frazier's own religion which maintains Jerome Frazier's version is the wrong one. Gain 1 Rivals. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Good fortune. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |